The concept of my story was based off the Story “Puppy” from George Sauders. Originally, I read the story as if the white trash mom had raised her own child as a puppy. Later I had learned that the mom actually had a child and a puppy. Regardless, I took advantage of that mistake and turned that into an alternative narrative for my game. In this version, the puppy is the child, and he is exposed to the public before the game starts, hence the goal to be recognized as a good neighborhood. The story includes the buying of the “puppy” and it’s possible death from the storyline, but this time it’s up to the players.
Professor: Eddo Stern, firstname.lastname@example.org
TA: Mark Essen, email@example.com
(Office Hours: Game Lab, Tuesdays 12-2)