Game uses your creativity

This is owesome! In case you don’t know

The Blowing Game (Interface)

The project was going to be an Awesome Final Game, but I’ve got an Awesome Final Toy!

Arduino Super-Ultra-Hyper-Mega


Break The Targets

Break the Targets is a competive action shooting game in which you are given a blaster–target breaker, nerf gun–and tasked with hitting all six targets on the board before the timelimit runs out.
Description:
Load your gun.
Take aim.
FIRE.
You have One Minute to hit all the targets before the timer runs out.
Functionality:
The game utilizes 6 light sensors, 2 [...]

Pictures Galore!

Photos from the final day of Gaming!

http://www.flickr.com/photos/allenjaelee/sets/72157615671712426/

Break the Targets!

Laser Cutter Diagram

Progress Photos

(Derek Heath & Garret Verstegen) Quick Stick 2.0

For Quick Stick round two, Garret and I decided to really take advantage of the fact that we had electronics and the fabulous laser cutter at our disposal. We also wanted to expand upon what we thought was a fun, original basis for further game design. This version of Quick Stick is almost entirely mechanical. [...]

(Derek Heath & Garret Verstegen) Arduino + Pachinko = This

In an attempt to use both gravity and light to create a simple playing field game, Garret and I decided to take a simple game format (Pachinko) and test our skills at building and programming by making a light sensitive Pachinko game. To play, the ball is dropped in the top of the board by [...]

GAMING FINAL CARINVAL PIX

http://www.flickr.com/photos/cosmicosmo/sets/72157615531886190/

“Only Room for One” (updated for final)

For an  electrical function, I added a turn keeper for my katamari magnet game (http://classes.design.ucla.edu/Winter09/157A/?p=930). In  addition, I added in colour to all the cards.
I used Eddo’s turn keeper code as the basis for what I did. My major modifications for the circuit diagram came in the form of using transistors to allow the arduino [...]