This is owesome! In case you don’t know
Break the Targets is a competive action shooting game in which you are given a blaster–target breaker, nerf gun–and tasked with hitting all six targets on the board before the timelimit runs out.
Load your gun.
You have One Minute to hit all the targets before the timer runs out.
The game utilizes 6 light sensors, 2 [...]
Photos from the final day of Gaming!
For Quick Stick round two, Garret and I decided to really take advantage of the fact that we had electronics and the fabulous laser cutter at our disposal. We also wanted to expand upon what we thought was a fun, original basis for further game design. This version of Quick Stick is almost entirely mechanical. [...]
In an attempt to use both gravity and light to create a simple playing field game, Garret and I decided to take a simple game format (Pachinko) and test our skills at building and programming by making a light sensitive Pachinko game. To play, the ball is dropped in the top of the board by [...]
For an electrical function, I added a turn keeper for my katamari magnet game (http://classes.design.ucla.edu/Winter09/157A/?p=930). In addition, I added in colour to all the cards.
I used Eddo’s turn keeper code as the basis for what I did. My major modifications for the circuit diagram came in the form of using transistors to allow the arduino [...]