Comparative Game Review
Lung Detective Action Man is a breath-controlled, top-down shooter that incorporates the idea of breath and breathing into every aspect of the game. Using a stretch sensor, the game incorporates the inward and outward breathing motion as both propulsion and a shooting action, relying on the player to only control the direction of their movement. [...]
Play The Game!
Feedback/comments/questions/critiques are very welcomed at firstname.lastname@example.org
WASD -> Movement
Ctrl -> Crouch
Left Click -> Context sensitive based on target: Pick up/drop item, open doors, use buttons, etc.
Hold Left Click -> If you hold left click while holding an object, will switch to object mode, which allows precises placement of objects
Right Click -> Throw [...]
by Mikal and Adeline
design doc download here.
video gameplay videos: video 1, video 2, video 3, video 4, video 5,
web playable version here.
.zip file download here.
Play Game: P
Restart Game: R
Ashley (red): X (special action), V (yank thoughts)
Harvey (yellow): B (special action), N (yank thoughts)
Lenny (blue): . (special action), / (yank thoughts)
It appears that I cannot edit Jasleen’s post and am not sure if Jasleen will have enough time to update hist post before 4pm. Thus, just in case, I am posting the final game design document here as a separate post.
Jabberwocky Game Design Document
Ulysses- Unity Zip file
Ulysses-Web Playable Version
Ulysses-Final Design Document
Ulysses-Gameplay video <– Please excuse the bad quality of the video….
Ulysses-Screen Shot #1
Ulysses-Screen Shot #2
Ulysses-Screen Shot #3
Ulysses-Screen Shot #4
A multiplayer networked game, based on the poem ‘Jabberwocky’ by Lewis Carroll.
Split Science – Web Version
Split Science – Compressed
Split Science – Final Design Doc
Split Science – Documentation
Split Science Intro Cutscene
Split Science Win Sequence
At the beginning of the game, the player assumes control of the scientist, Daniel, and must attempt to fend off invading forces through use of special radio transmitter devices and genetically engineered [...]
Design Document: http://zevdev.com/protozips/protozoadesigndoc.pdf
Zipped Project Folder: http://www.zevdev.com/protozips/Protozoa.zip
Zipped Web Version: http://www.zevdev.com/protozips/protozoa-web.zip
Link to Web Version: http://www.zevdev.com/protoweb/
*NOTE: To play web version, hit “d” once the game loads and proceed to play using the mouse. Ignore the socket errors.
Zipped Game Project Folder
Video Documentation (youtube)
It seems that people are once again having trouble uploading their files on the website.
Wordpress does not allow uploads of non-standard files (other than images, video or html). Hence, we need to employ some other strategy to upload these files.
Your options are as follows:
If you are in the DMA lab, then you can simply [...]
Hope this link works…
Escape Sheeptopia, Save your Sheepish Friends, and Fight for Sheep Freedom!!
Web Playable- http://classes.dma.ucla.edu/Winter10/157B/wp-content/uploads/RunSheepRun/RunSheepRun.html
Zip File- http://classes.dma.ucla.edu/Winter10/157B/wp-content/uploads/RunSheepRun1/RSR.zip
Screenshots- One, Two, Three, Four
Sorry about the delay- I had a flash drive fail, and when I came back to the lab last night it was locked XD
Here’s the flux web version:
Flux Design Doc
Flux Gameplay Video
Harmony by Brett and Monica
Annoying Hex Grid Calculations we had to use to calculate “neighbors”
Play The Game!
UPDATE: The web version is now updated. Definitely would’ve preferred presenting this version Wednesday. All the objects have sound now, all the “instruments” work. Recommend full screen or clicking off screen will piss you off
Hopefully I’ll continue development with new instruments better gameplay etc. Feedback/comments/questions/critiques are very welcomed at email@example.com
Controls: (or see ingame pseudo-instruction [...]
Opens in browser
Goal for final presentation:
A walkthrough with 2 song missions:
Wake up in the hallway between kitchen and laser-lounge.
Door to laser -lounge is locked.
Eccentric robot voice can be heard coming from kitchen.
Once player enters kitchen, robot voice changes.
“Oh, you’re… awake. How was your nap, master? You were out for a little while. But you’re OK now [...]
Here is my game review:
Analysis of Game Object Display and Collision Behavior in Top-Down Adventure Games!
You know you love it!