UCLA Design | Media Arts    MW 2-4:45pm    Broad Art Center room 4250
Professor: Steven Schkolne    TA: Chris Reilly


Fictive Gamemaking

Group A: Group B:

Pick a book or movie for which there is NO existing game adaptation. This text is your FICTIVE WORLD.

Your assignment is to design a game that immerses players in your fictive world. One approach is to follow the source text's plot as the game unfolds. Another option is to create a scenario, similar to the text, involving characters from the fictive world. You are welcome to try either approach, or follow some third path. Your goal is to create an experience, for the players, that they are in the fictive world.

Design Goals:

1) Focus on the complexities of effectively presenting a fictive world in a game. Design your game to incorporate game mechanics and dynamics that keep the fictive world front and center. Consider plot progression and character identification. How to deal with time moving forward? How to create surprise and suspense? etc etc.. lots of challenges

2) Your game must demonstrate an avatar. The avatar must be strongly represented as a physical object in the game. The game should be designed to create a strong avatar experience for the player.

3) The game rules must support the fictive world. This may mean many rules or few, the rules that are in place should elegantly support the experience.


1) Design a 3 player tabletop game, players must be seated to play.

2) Design your own game environment and tokens. You may use dice, but every other element of your game should be created and designed by you. This is a chance to show off your mad visual design skills. Your game does not need to have a board and can instead have an interesting sculptural object

3) Gameplay should last no more than 15 minutes! (use a timing mechanism, and allow for a time-based-win condition in your rules)

4) Consciously focus your game play around the SOURCE TEXT, STORYTELLING, and the AVATAR experience.

5) The game must be a game. By "game" I mean a goal structure, winner, progression, etc. Try present a challenge that most players find neither too easy nor too difficult (Csikszentmihalyi's flow zone) and/or interesting choices.


Deliverable 1 (Feb 15 / 22) Deliverable 2 (Feb 27 / 29)

Name your documents using your first, then last name. Example: ChrisReillyGame3.pdf.

PDF document should include:

Late Policy:

If you do not have your prototype set up in class and ready to play by 2:15pm on your assigned day (A - Feb 15, B - Feb 22) you will lose 4 points.

If you do not have your final game set up in class and ready to play by 2:15pm on your assigned day (A - Feb 27, B - Feb 28) you will lose 6 points.

If an emergency occurs that prevents you from bringing in your prototype/game on the appropriate day, a written note from a doctor/medical clinic, therapist/counselor, law enforcement agency, or UCLA faculty/staff member is required to be exempted from this penalty.


Group A (Feb 15 prototype, Feb 27 final) Group B (Feb 22 prototype, Feb 29 final)


Good Luck to you.