UCLA Design | Media Arts    MW 2-4:45pm    Broad Art Center room 4250
Professor: Steven Schkolne    TA: Chris Reilly

READING ASSIGNMENT #1:

Due before class Wednesday January 11, 2012

Read:

Please address the following questions, write a few good paragraphs per question. Feel free to raise any other questions or express other opinions that the reading may inspire. Post your notes to the class website by class time Wednesday (under the category Reading Notes 1)

Questions:

  1. Choose a game in which you feel metaphorical play (in Craword's sense) is vital to the design. Explain why this is so, and discuss how this game might work with an alternate or reduced metaphorical structure.
  2. Choose a non-digital game in which you feel safety (in Craword's sense) is vital to the design. Explain why this is so, and discuss how the game would change if the safety element was removed.
  3. What is your opinion of Costikyanís definition of games, is it too broad or too narrow? Which aspects of his definition do you agree with and which do you disagree with? Are puzzles games? Is Second Life a game? What do you make of his ideas about narrative in games? And his notions of color and competition? What about his idea that games should be considered ìartî?