Digital to Analog game conversion & Multiplayer Game Design
DUE: Monday Feb. 8

Digital to Analog game conversion & Multiplayer conflict design

Pick a note out of a hat; the note will contain a multiplayer conflict structure.

Design a tabletop game based on a popular classic video game and a particular conflict structure.

Produce a game following the parameters listed below. When designing your rules refer to the rules guidelines in ROP chapters 11, 12 and the conflict structures in chapter 20. We will be playing your games in class. Your games will be evaluated on how successfully you meet the parameters listed below and by your peers using the evaluation parameters that we defined in class.

Remember to provide meaningful choices for your players and write well written, clear rules with diagrams! Your are not required to stick to a literal recreation of the digital game – feel free to add complexity through new rules and twists and anticipate and allow room for interesting play dynamics to emerge.

Randomly Assigned Conflict Structures:

1) 1v1v1v1: Asymmetrical Free-For-All

  • All players play a unit/character/role with variations
  •  players should have strategic/functional/rule based variations between them – not just cosmetic.
  •  Only one player wins
  • The challenge here is Balance,  how can you design asymmetrical yet balanced gameplay

2) 2v2: Team based Multiplayer

  • Two teams of two compete against each other
  • Design for teamwork dynamics
  • Only one team wins
  • The Challenge here is designing interesting mechanics and dynamics that allow forcooperation between the teammates

3) 3 v 1: Asymmetrical Multiplayer

  • One more powerful player against the three other players
  • Either the group  of three wins or the single player wins
  • The Challenge here is designing interesting mechanics and dynamics that allow forcooperation between the teammates and designing Balance in the 3 v 1 game.

4) 1v1v1 : Cooperative Multiplayer VS “Computer” or “Game Master”

  • One player plays as the “Host” or “Game Master” , the other three players play against each other.
  • The Game Master can’t win the game, but should play with the goal of making the game more compelling for the other players. This player can control multiple dynamic elements on the game board such as enemy units, the game environment etc.
  • The Game Master’s decisions can be guided by a combination of these elements:
    • Luck – GM can roll dice, flip a coin, use a spinner, ask secret questions…etc (in secret or visibly).
    • Strict rules – the GM follows rules imposed by the game.
    • Improvisation – The GM may improvise on the fly to make the game better for the other players.
  • Only one of the 3 Non-Game Master players can win
  • The Challenge here is designing two sets of rules: one for the game master and one set for the players , as well as giving the game master enough agency (so s/he doesn’t get bored)


  1. Design a 4 player table top game, players must be seated to play.
  2. Design your own game board and game bits. You may use dice. This is a chance to show off your mad visual design skills.
  3. You may use the laser cutter in this project – you may use it either minimally or extensively  – as you wish.
  4. Gameplay should last no more than 15 minutes! (use a timing mechanism, and allow for a time based win condition in your rules)
  5. Derive the constitutive rules of the computer game and come up with your own operational rules while converting the game to the conflict structure you drew from the hat.
  6. Consciously focus your game play around interesting MULTIPLAYER dynamics.

Good Luck to you.