Reading Notes #2
DUE: Wednesday Jan. 13

Salen & Zimmerman, “Rules of Play”: Chapters 11, 12, 13, 15 ,18, 19

The purpose of this week’s reading is to get familiarized with a range of game design concepts that will be of use when we design game rules for the next three weekly assignments.


  1. Choose a simple game (not found in the reading) and describe its Constitutive Rules, Operational Rules, and (at least 3…) Implicit Rules.
  2. In your opinion what does the element of randomness contribute to making a game more compelling?
  3. Pick one of the games we played in class that involves randomness  and describe how you feel personally about the role randomness plays in the game experience?  (BackgammonCitadelsCatan, or other)  (Please incorporate concepts from the reading in your answer)
  4. Describe examples (from any of the games we have played in class or another game you have played) of these key cybernetics concepts : a positive feedback loop and a negative feedback loop. ( This question is not so easy :)
  5. In your own words explain these concepts from the field of Game Theory :
    1. Saddle Point
    2. Prisoners Dilemma
    3. Zero Sum Game

Student Responses