Polemical Game (Parts 1-2-3)
PROPOSAL DUE: MW Week 8, PROTOTYPE MW Week 9 FINAL GAME: MW Week 10 DOCUMENTATION WEEK 11

POLEMICAL GAME WITH A POINT OF VIEW

Design a game that has a point of view on a subject or experience that you care about and have a point of view about and that you want to communicate to your players.  The game should be suited for 2-6 players and be designed to be played on a table. This is the final game for the class and you have more time to work on this project – this is an opportunity to make something more complex and polished.

You do not need to present any kind of “balanced” point of view - the point of this assignment is to try and get a point of view across – in fact the less “fair an balanced” your point of view is the more in line with the assignment you will be.  You also do not need to make a “boring” or “serious” game – in fact if you can deal with unusual ideas and experiences in a playful way this is generally a recipe for success.

This assignment has 3 parts with different deadlines:
1. Wk 7 – 15 minute in-class Proposal and PDF
2. Wk 9 – Playable prototype
3. Wk 10 – Final game and manual

PROPOSAL REQUIREMENTS

  1. A pdf document that you will project as you pitch your project idea and get feedback from the class. (15min per person)
  2. create a folder for yourself in the class drop folder, and upload your pdf into it.

PROTOTYPE REQUIREMENTS

  1. A playable paper prototype of your game so we can playtest in class

Final polemical game  requirements:

  1. Using the laser cutter for this project is optional.
  2. Extra Credit : Make a game box that holds all the elements of your game and has graphics on it. (Cardboard, wood, or plastic – this could be the only laser cut component)
  3. This is a 3 week project – get a head start –  we expect this to be your most polished and well designed game yet! 
  4. In your design, pay close attention to  how you balance your  intent as the game creator(what point of view do you have) with the  agency you give the player (are they forced to do something that makes them uncomfortable? do they make difficult choices? what role are they playing? are they “protagonists” or “antagonists” in your game)