Final Crit Project 3 Interactive Project Thursday 3/15
Your "Final Exam" is Documentation posted to the blog by 3/22. No work will be accepted after 3/23.
We will have an open Documentation session in the shoot room finals week, Tuesday, 3/20, 10am - 12pm (we can go until 1pm if necessary). If you cannot make this time, you are responsible for your own documentation.
PLEASE also remember to fill out course evaluations.
Work on project 3 Interactive project!
For Thurs 3/1: Project Proposal to be presented to group
See project guidelines below and inspiration in this presentation...
For Thurs 2/22 :
Upload Documentation for Project II to the blog - YOU NOW HAVE UNTIL SATURDAY, 2/24
Find an example of something "interactive" - begin thinking about Project III
First draft of Project III Proposals are Due Tues 2/27 -
We will discuss the project further Tuesday and Thursday 3/1 YOU WILL PRESENT YOUR PROPOSAL AND PROGRESS IN SMALL GROUPS
Design a form / object / sculpture / tool / space. Your primary consideration should be how you or the audience or a player / actor / user is interacting with or performing with this form. Consider aspects of your piece like touch, navigation, scale. How does it relate to the human body, how will human bodies relate to it? How does it prompt audiences to respond, act, move, play, or make use of it? Does it have a purpose to “do” something, to ease, convolute, or complicate a process? Does it interact with one part of the body or all parts? Is it an invention or tool of some kind? Is it a character, costume, or prop? Does it solve a problem? How is it used? How can it be misused? Who interacts with it and why? How do they encounter, play with, or use it?
WORK ON PROJECT II - CONSTRUCTION PROCESS PROJECT
DUE TUES - PROJECT 1 Vessel / Receptacle, critique Jan 30 9am-11am
For Thursday 2/1: Continue working on a 3D model, Finish Maya tutorials on Lynda (lessons 1-6)
Due Tues Feb 6:
1) Documentation for Project 1 posted to the blog (we will have shootroom time thurs feb 1)
2) 3D model and 3D shape (physical version in the form of a stacked / folded prototype from slicer tests)
3) Proposal for Project II
Through workshops in class we will investigate 2D patterning for 3D objects (both physical and digital). Using these concepts and techniques, you will design a process through which to construct an object from surfaces, layers, slices, or patterns developed digitally and physically. The method by which you create your pieces should be a process you design yourself and construct in some way making use of materials, people, and machines -- perhaps chance, instructions, or any way to create a form out of a process of making.
Part of this project will be recording your process for creating, including the resources you make use of, and the steps you take. All should be documented and posted to the blog as part of what you will be graded on. What is important about these processes, and how do these processes become part of your final work?
Some questions to think about: How does a process or the collection of data or the following of instructions inform those forms? How does originiating with a digital, 3d model inform your creation process? What objects can be brought to life in new ways through a new process of creation -- through a new materials, through consideration of their textures / outside surfaces? What are the benefits of surface or layer construction techniques and how can you take advantage of those? What are the disadvantages to this method, and how can you avoid objects / figures that won’t work well with these methods / processes? What does it mean to create your own building process? What does it mean to collaborate with a machine? What does it look like when humans and machines collaborate?
Continue Maya Tutorials on Lynda. By Next week you shoulve have completed lessons 1-6 (up to Refine Polygonal Meshes). You do not need to start Lesson 7 on Nurbs.
[Reminder - Feb 1st: 3D model is due]
Continue working on Project 1 !!!
See grading rubric for Project 1 here
Part I: Continue Maya Lynda lessons (1-2 hrs)
Lessons 1, 2, 4. Create Polygonal Models, 5. Model Polygonal Meshes,
PART II: FIND YOUR OBJECT for Project 1 Vessel / Receptacle and MAKE PLANS!
Sketch a design for Receptacle project -- make a physical sketch/ drawing, use photoshop / illustrator if you want, use Maya as well if you’re starting to feel comfortable
PROJECT 1: VESSEL / RECEPTACLE guidelines - DUE JAN 30
Design an object or sculpture. It must hold the weight of and in someway encapsulate a ____________. Fill in the blank by selecting an object written on a piece of paper drawn from a hat in class. 2 examples: I draw “orange” so I create a bowl just for an orange. I draw “human,” so I build a chair. Your sculpture does not need to fully encapsulate or cover your object, but it should in some way hold it. Take into consideration what your sculpture weights, what material it is made of, what its scale is, and perhaps most importantly, the negative space is leaves.
Design a simple 2D test in Illustrator for the Laser Cutter using all the functionality (vector cutting, vector engraving, raster etching, see here: http://support.dma.ucla.edu/fablab/?page_id=116)
Pt . 2
Create a 2D illustrator file of vector paths to make a hollow cardboard cube on the laser cutter. Assume your material width is .25” Bonus: have your cube cut out of cardboard and construct it!
Reading: Maya Lin, Making the Memorial
Begin Maya tutorials on Lynda (you should have Lynda access free through UCLA - see resources)
download maya link for students
If you have never used a 3D modeling program also play with Tinkercad (link in resources)
Get through Intro, 1. Maya Interface, 2. Select and Manipulate Objects (You can skip 3. Organize Maya Scenes… for now, we will come back to it)
Divide your modeling clay in half.
A. Make an object from half your modeling clay. Then draw your object from 2 or 3 perspectives.
B. Make 2 or 3 drawings, drawing an (new / different) object from 2 or 3 perspectives. Then, make the model of that object from modeling clay.
Find an object that fits in a shoe box or small cardboard box. Bring the object to class in the box (don’t take it out!)