Winter 2020
Mon/Weds 2pm—4:50pm


Project # 1

Polyhedron Sculpture and Pedestal
Due January 22

Goals: Become familiar with the woodworking tools and techniques of joinery.

Design a polyhedron (a geometric 3D form with only flat, straight sides) and a pedestal(a rectangular or square box) that fits the scale of your polyhedron. If you are making your polyhedron using woodworking techniques, each side can be no smaller than 6 inches and no larger than 9 inches. Your pedestal should be painted either white or black.

Project # 2

Additive/Subtractive Lamp
Due February 5

Goals: Successfully model a form and translate that model into a 3D object using the workflows and digital fabrication tools in class. Use real life measurements and an understanding of fit to produce an object that accounts for tolerance of the various tools.

You will be provided with a light fixture. Design a unique lamp that uses a digital process to produce the body. Think about the ways that light can be modified and filtered by your form. Model the lamp body in Fusion 360, Slicer, and using the software specific to your workflow(Illustrator for laser cuts, Cura for 3D prints, VCarve for CNC). You will need to make a lamp body that connects to your light fixture through a pressure fit. You will determine the pressure fit by learning the tolerance of your fabrication tool. The lamp can be made of wood, acrylic, PLA, and other materials.

Project # 3

Wearable Form
Due February 19

Goals: Produce a form that fits the body and accounts for movement
Create with a purpose either for utility or have a conceptual reason

Create a wearable that fits your body and has a utilitarian or conceptual purpose. Consider the ways this object can facilitate or inhibit motion. You are encouraged to use soft materials like the foam and cloth either alone or in combination with 3D printed, laser cut and other materials. When working with the foam or cloth use 2D templates or patterns to design these forms.

Project # 4

Interactive Object
Due March 11

Goals: Produce a form that uses the techniques you have learned in class. Make an interactive object that has an underlying concept that you explain clearly and in detail.

Construct a form that is interactive in some way. Devise a conceptual reason for creating you form and explain it in your proposal presentation. During the final in-class critique, the object’s function must be activated in some way. You must demonstrate the active function live in photo and video documentation as well.